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The scientific invention and the discovery are utilized massively,in improves the humanity to live on is near several hundred year matters,but actually takes to the humanity the unprecedented influence.This kind of change is not only on the material stratification plane,the stratification plane spiritually is also quite profound.In today this informationization and“knowledge explosion”the time,does not accommodate the fact which denied is:We society's informationization degree is speeding up unceasingly today by the index form and deepens.Digital animation art already started to permeate each kind of media and in comprehensively each kind of information service profession,these media including contents and so on digitized photography,photograph,animation,movie,television,books,publication and Internet.But digital animation art involves the information service profession and the entertainment industry include the drawing,the advertisement,the display demonstration,the plane design,the consulting industry,the tourism,the computer game,the distance learning even entire society's public medium system.The digital technique and the cultural content unify are forming a huger digital content industry.At this point,one kind of cross media,has the unique artistic form and the language new artistic-digit animation art authenticity was knowing for more and more people.This research will attempt to hypothesized with the reality-digit animation art authentic research question historical science and technology,the present situation and the future carries on a description and the explanation,by will further define clearly the digital animation art authenticity research the connotation and the essence is.In present paper gross structure including introduction,main text and conclusion three parts.The first chapter is the introduction,outlined this article to write the reason,the fundamental research present situation and the digital animation art research subject matter,and has carried on a more comprehensive assurance emphatically to the research present situation and combs.The main text has included the second chapter to the seventh chapter of content.The second chapter from the traditional art real view's angle to the historical inspection,the dynamic model,art real hierarchical structure has given the analysis separately.The third chapter mainly has carried on the summary and the description to the digital animation art's real characteristic.Digital animation art should belong to the seeing and hearing art category,what with the traditional drawing,the photography,the dance,the play,the movie and television art is different:Digital animation art has it more unique performance characteristic-real.This chapter first to the digital animation art's real medium's technical dependence,the hierarchical structure,overlapping,the multi-platforms has given brief outlining,then has analyzed the digital animation art core question.The article thought that digital animation art the design tool and the creation method widespread participation vision transmission design,the construction outward appearance design,the movie hypothesized design,the television column packing or the hypothesized studio design and so on,have oneself unique manifestation.Finally introduced in digital animation art restructuring briefly hypothesized,surmounting,the imagination reality.The fourth chapter first has carried on the classified description to the digital animation art's authentic performance,traced each kind hypothesized real,the style difference,the hypothesized creation practical content and the latter modern digit animation art technique.The article thought that the digital animation art authentic use value is no comparison between them.Digital animation art takes one kind of special medium manifestation,obviously,digital animation art has enriched the television,movie's expressive force enormously.Every person thought the thing digital technique nearly can achieve.The related digital animation art's authentic performance might widely use the digital technique to come“to make the dream”hypothesized and realistic.If to hypothesized lacks the enough understanding with the reality,then with difficulty understood that digital animation art the authentic performance is.The fifth chapter embarked from the narrative angle of view,has discussed in the digital animation art authenticity three big real.Art real is resembles with the life in actuality or lifelike.Obviously the people to the artistic real view are the what kind differences,in people mind“authenticity”the actual implication is also what kind different!From the ancient Greece“riddle of the Sphinx”,associates in the contemporary literature and art a collision,but who hasn't been able to say clearly,repeatedly contends,actually until now end has the conclusion,the extreme importance,and often regards as the forbidden area the question,this is“art is real”the question.The sixth chapter to the digital art's esthetic experience,the creation experienced as well as fuses the experience to carry on the comprehensive explanation.Confirmed fully the digital animation art's real experience,starts for the virtual reality art to appear,the Internet and popularizes day by day the digital media art software has broken the traditional art discipline barrier,also reduced the social public to be engaged in the artistic creation“the technical threshold”.These also indicate new digital art common people and the democratized time arrival.The seventh chapter is the conclusion part,makes every effort to regard the digital animation art authentic by the objective reality manner research question,not only broke through humanity's traditional vision creation method by artistic and the science and technology leadership's digital animation art's authenticity,moreover presented the challenge regarding the traditional artist values and esthetics view.For the people can from each kind basic different,but actually simultaneously has“art to be real”the name thing start,pondered now the digital animation artistic form brings to the social history and the human culture value class the profound influence,proposed own ponder.The article attempts from the digital animation art theory and the practice,grasps the digital animation art authenticity research the summary.From the science and the artistic development's angle,to the digital animation art's historical development and the present situation,the digital animation art's industry,the knowledge system,the category,the methodology,the core,the characteristic,the performance system and so on has carried on thorough and systematization's elaboration,and through many examples,had expounded with profundity and an easy-to-understand approach digital animation art is really the research long and short of the story and the development condition,has promulgated the digital animation art authenticity with other related domain contacting and the difference,is helpful deepens in the people to the digital animation art authenticity research and the information essence understanding.This has some kind of entirely new significance in this area research.Moreover carefully examines the digital animation art from the theory-actual gas-dynamic theory establishment's angle the authenticity,has developed this research field of vision,deepened to the digital animation art understanding.Keywords:Virtual reality Digital animation Art Authenticity
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邱秉常 博士,青岛大学文学院影视文学与艺术系主任,硕士研究生导师。从事影视与动画研究。出版《设计绘画艺术》《影视动画特技•特效》等著作,在《现代转播》等国内知名刊物上发表学术论文二十余篇,有些文章被著名刊物转载。主持完成国家社科基金、山东省社科基金、山东省艺术科学重点课题的研究项目。影视与动画作品获得省部级以上奖项。
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第一章 绪言一 问题的提出(一)选题的缘由1.数字动画在电视节目中的应用
2.数字动画在影视广告片中的应用
3.数字动画在新型媒体中的应用
(二)现实意义1.提升数字动画艺术真实性的理性把握
2.促进数字动画艺术的资源整合
二 文献综述(一)历史回顾1.数字动画艺术“呈现性”发展时期(1960—1970)
2.数字动画艺术“模拟性”发展时期(1970—1985)
3.数字动画艺术的“互动性”发展时期(1985年至现在)
(二)理论研究现状1.艺术真实与现实真实
2.数字艺术真实与现实真实
3.数字艺术真实性与媒介技术
三 研究的主要问题和创新之处(一)研究的主要问题
(二)创新之处
第二章 传统艺术的真实观一 艺术真实的历史考察(一)西方艺术真实观的演进
(二)中国艺术真实观的演变
(三)中西艺术真实观之比较
二 艺术真实的动态模型(一)艺术家的真切体验和情感
(二)主观性与假定性的统一
(三)在“重建”中的认同
三 艺术真实的层次结构(一)多义性与开放性
(二)直观经验的描述
(三)虚构的自参照系统
第三章 数字动画艺术的真实特征一 数字动画艺术的真实媒介(一)数字动画艺术的科技依赖
(二)数字动画艺术的多层次结构
(三)数字动画艺术的交叉性
(四)数字动画艺术的多平台
二 数字动画艺术的核心(一)作品的参与性或互动性
(二)可复制性和可编辑性
(三)数字动画艺术的商业娱乐性
(四)网络传播的虚拟性
三 数字动画艺术的重构(一)虚拟感觉的真实
(二)超越美的真实
(三)尽意想象的真实
第四章 数字动画艺术的真实性表现一 三维技术的真实再现(一)虚拟场景的真实
(二)虚拟角色的真实
(三)虚拟特技特效的真实
二 写意与写实风格的差异(一)写意中的抽象1.写意化的抽象概念叙事
2.写意化的抽象理论文本
3.写意化的时间历史
(二)写实中的具象
(三)写意与写实的混合1.用“特写”镜头弥补细节真实
2.用“写意”镜头补充信息缺失
三 虚实相间的创作(一)电视节目中的虚实相间
(二)电影中的虚实相间
(三)新型媒体中的虚实相间
四 后现代数字动画艺术的手法(一)拟象艺术原创
(二)想象艺术再造
(三)幻象艺术拓展
第五章 数字动画艺术的真实叙事视角一 艺术现象真实与生活本质真实
二 整体典型真实与局部细节真实
三 客观理想真实与主观现实真实
第六章 数字动画艺术的真实体验一 数字艺术的审美体验(一)体验是艺术创作的过程
(二)体验是情感的现实经历
(三)体验是艺术审美过程
二 数字艺术的创作体验
三 数字艺术的融合体验
第七章 结论